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Game info
GX4000

Pro Tennis Tour

Pro Tennis Tour
GenreTennis
DeveloperUbi Soft
PublisherUbi Soft
Released1990
Rating
Graphics:7.0
Sound:8.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Pro Tennis Tour is a tennis game, developed and published by Ubi Soft in 1990 for the Amiga, Atari ST, Commodore 64 and the Amstrad CPC+ computers. It was also released for the Amstrad GX4000 console. The game focused more on smooth and rapid action and concise options rather than realistic or technical accuracy.
 
Review
Pro Tennis TourSTORY / GAMEPLAY
This is a tennis game, so no story here! Pro Tennis Tour offers only two modes of gameplay: a two-player exhibition and a single-player world tournament. Customization options are quite limited. Split-screen gameplay found on Tennis Cup 2 (by Loriciels) is unfortunately not supported in this game. Altering shot speeds and lengths depend on the location from where a shot is done and are calculated from the computer itself, so there's not much of gameplay here as each shot depends entirely on the position of the player on court. Although the game is enjoyable, the limited options and the inability to make your own manual shots are serious cons and negatively affect the whole experience.

GRAPHICS / SOUND
The GX4000 version has really good visuals with detailed tennis courts' design and nice sprite animations although is hard to control the player. The main game screen is large and the camera angle is set high. I really enjoyed the referees that turn their heads left and right depending on the ball's direction! The sound is OK, featuring a nice introductory tune and the usual tennis whacks and swings during gameplay but no crowd sounds at all.
 
Screenshots
  • Pro Tennis Tour
  • Pro Tennis Tour
  • Pro Tennis Tour
  • Pro Tennis Tour
  • Pro Tennis Tour
  • Pro Tennis Tour
 
Gameplay sample
 
Hardware information

GX4000

GX4000CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 64Kb RAM, 32Kb ROM
GRAPHICS: 18Kb VRAM, 32 colors maximum (16 + 15 for sprites + 1 border) on screen. Video display which saw an increase in palette to 4096 colors and gained a capacity for hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The GX4000 (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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